#include <vehicle_entity.hpp>
◆ behaviorTree()
  
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          | static auto traffic_simulator::entity::VehicleEntity::BuiltinBehavior::behaviorTree | ( |  | ) | -> const std::string & |  | inlinestatic | 
 
 
◆ contextGamma()
  
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          | static auto traffic_simulator::entity::VehicleEntity::BuiltinBehavior::contextGamma | ( |  | ) | -> const std::string & |  | inlinestatic | 
 
 
◆ defaultBehavior()
  
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          | static auto traffic_simulator::entity::VehicleEntity::BuiltinBehavior::defaultBehavior | ( |  | ) | -> const std::string & |  | inlinestatic | 
 
 
◆ doNothing()
  
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          | static auto traffic_simulator::entity::VehicleEntity::BuiltinBehavior::doNothing | ( |  | ) | -> const std::string & |  | inlinestaticnoexcept | 
 
 
The documentation for this struct was generated from the following file: