actors | openscenario_interpreter::Scope | |
addTransitionCallback(StoryboardElementState::value_type transition, std::function< void(const StoryboardElement &)> callback) | openscenario_interpreter::syntax::StoryboardElement | inline |
current_execution_count | openscenario_interpreter::syntax::StoryboardElement | protected |
current_state | openscenario_interpreter::syntax::StoryboardElement | protected |
dirname() const -> std::string | openscenario_interpreter::Scope | |
elements | openscenario_interpreter::syntax::StoryboardElement | protected |
evaluate() -> Object | openscenario_interpreter::syntax::StoryboardElement | inlinevirtual |
global() const -> const ScenarioDefinition & | openscenario_interpreter::Scope | |
global() -> ScenarioDefinition & | openscenario_interpreter::Scope | |
insert(const Name &, const Object &) -> void | openscenario_interpreter::Scope | |
is() const | openscenario_interpreter::syntax::StoryboardElement | inline |
local() const noexcept -> const Scope & | openscenario_interpreter::Scope | |
local() noexcept -> Scope & | openscenario_interpreter::Scope | |
maximum_execution_count | openscenario_interpreter::syntax::StoryboardElement | protected |
name | openscenario_interpreter::Scope | |
names | openscenario_interpreter::syntax::StoryboardElement | protected |
operator<<(boost::json::object &, const Story &) -> boost::json::object & | openscenario_interpreter::syntax::Story | friend |
override() | openscenario_interpreter::syntax::StoryboardElement | inline |
readCatalogedStoryboardElement(const Node &node, Scope &inner_scope, Ts &&... xs) | openscenario_interpreter::syntax::StoryboardElement | inlineprotected |
readStoryboardElement(const Node &node, Scope &inner_scope, Ts &&... xs) | openscenario_interpreter::syntax::StoryboardElement | inlineprotected |
ref(Ts &&... xs) const -> decltype(auto) | openscenario_interpreter::Scope | inline |
ref(Ts &&... xs) const -> decltype(auto) | openscenario_interpreter::Scope | inline |
rename(const std::string &name) const | openscenario_interpreter::syntax::StoryboardElement | inlineprotected |
run() -> void override | openscenario_interpreter::syntax::Story | virtual |
Scope()=delete | openscenario_interpreter::Scope | |
Scope(const Scope &)=default | openscenario_interpreter::Scope | |
Scope(Scope &&)=default | openscenario_interpreter::Scope | |
Scope(const OpenScenario *const) | openscenario_interpreter::Scope | explicit |
Scope(const std::string &, const Scope &) | openscenario_interpreter::Scope | explicit |
seed | openscenario_interpreter::Scope | |
start_trigger | openscenario_interpreter::syntax::StoryboardElement | protected |
state() const -> const auto & | openscenario_interpreter::syntax::StoryboardElement | inline |
stop_trigger | openscenario_interpreter::syntax::StoryboardElement | protected |
Story(const pugi::xml_node &, Scope &) | openscenario_interpreter::syntax::Story | explicit |
StoryboardElement(const Trigger &stop_trigger) | openscenario_interpreter::syntax::StoryboardElement | inlineexplicit |
StoryboardElement(const Trigger &start_trigger, const Trigger &stop_trigger) | openscenario_interpreter::syntax::StoryboardElement | inlineexplicit |
StoryboardElement(const std::size_t maximum_execution_count, const Trigger &start_trigger) | openscenario_interpreter::syntax::StoryboardElement | inlineexplicit |
StoryboardElement(const std::size_t maximum_execution_count=1) | openscenario_interpreter::syntax::StoryboardElement | inlineexplicit |
transitionTo(const Object &state) -> bool | openscenario_interpreter::syntax::StoryboardElement | inline |
unique(const std::string &name) | openscenario_interpreter::syntax::StoryboardElement | inlineprotected |