addTransitionCallback(StoryboardElementState::value_type transition, std::function< void(const StoryboardElement &)> callback) | openscenario_interpreter::syntax::StoryboardElement | inline |
current_execution_count | openscenario_interpreter::syntax::StoryboardElement | protected |
current_state | openscenario_interpreter::syntax::StoryboardElement | protected |
elements | openscenario_interpreter::syntax::StoryboardElement | protected |
evaluate() -> Object override | openscenario_interpreter::syntax::Event | virtual |
Event(const pugi::xml_node &, Scope &, Maneuver &) | openscenario_interpreter::syntax::Event | explicit |
is() const | openscenario_interpreter::syntax::StoryboardElement | inline |
maximum_execution_count | openscenario_interpreter::syntax::StoryboardElement | protected |
name | openscenario_interpreter::syntax::Event | |
names | openscenario_interpreter::syntax::StoryboardElement | protected |
operator<<(boost::json::object &, const Event &) -> boost::json::object & | openscenario_interpreter::syntax::Event | friend |
override() | openscenario_interpreter::syntax::StoryboardElement | inline |
priority | openscenario_interpreter::syntax::Event | |
readCatalogedStoryboardElement(const Node &node, Scope &inner_scope, Ts &&... xs) | openscenario_interpreter::syntax::StoryboardElement | inlineprotected |
readStoryboardElement(const Node &node, Scope &inner_scope, Ts &&... xs) | openscenario_interpreter::syntax::StoryboardElement | inlineprotected |
rename(const std::string &name) const | openscenario_interpreter::syntax::StoryboardElement | inlineprotected |
start() -> void override | openscenario_interpreter::syntax::Event | virtual |
start_trigger | openscenario_interpreter::syntax::StoryboardElement | protected |
state() const -> const auto & | openscenario_interpreter::syntax::StoryboardElement | inline |
stop_trigger | openscenario_interpreter::syntax::StoryboardElement | protected |
StoryboardElement(const Trigger &stop_trigger) | openscenario_interpreter::syntax::StoryboardElement | inlineexplicit |
StoryboardElement(const Trigger &start_trigger, const Trigger &stop_trigger) | openscenario_interpreter::syntax::StoryboardElement | inlineexplicit |
StoryboardElement(const std::size_t maximum_execution_count, const Trigger &start_trigger) | openscenario_interpreter::syntax::StoryboardElement | inlineexplicit |
StoryboardElement(const std::size_t maximum_execution_count=1) | openscenario_interpreter::syntax::StoryboardElement | inlineexplicit |
transitionTo(const Object &state) -> bool | openscenario_interpreter::syntax::StoryboardElement | inline |
unique(const std::string &name) | openscenario_interpreter::syntax::StoryboardElement | inlineprotected |