scenario_simulator_v2 C++ API
openscenario
openscenario_interpreter
include
openscenario_interpreter
syntax
maneuver_group.hpp
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// Copyright 2015 TIER IV, Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef OPENSCENARIO_INTERPRETER__SYNTAX__MANEUVER_GROUP_HPP_
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#define OPENSCENARIO_INTERPRETER__SYNTAX__MANEUVER_GROUP_HPP_
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#include <boost/json.hpp>
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#include <
openscenario_interpreter/syntax/actors.hpp
>
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#include <
openscenario_interpreter/syntax/maneuver.hpp
>
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#include <
openscenario_interpreter/syntax/storyboard_element.hpp
>
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#include <pugixml.hpp>
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namespace
openscenario_interpreter
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{
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inline
namespace
syntax
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{
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/* ---- ManeuverGroup ----------------------------------------------------------
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*
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* <xsd:complexType name="ManeuverGroup">
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* <xsd:sequence>
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* <xsd:element name="Actors" type="Actors"/>
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* <xsd:element name="CatalogReference" type="CatalogReference" minOccurs="0" maxOccurs="unbounded"/>
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* <xsd:element name="Maneuver" type="Maneuver" minOccurs="0" maxOccurs="unbounded"/>
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* </xsd:sequence>
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* <xsd:attribute name="maximumExecutionCount" type="UnsignedInt" use="required"/>
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* <xsd:attribute name="name" type="String" use="required"/>
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* </xsd:complexType>
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*
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* -------------------------------------------------------------------------- */
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struct
ManeuverGroup
:
public
Scope
,
public
StoryboardElement
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{
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const
Actors
actors
;
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explicit
ManeuverGroup
(
const
pugi::xml_node &,
Scope
&);
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auto
run
() ->
void
override
;
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auto
start
() ->
void
override
;
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friend
auto
operator<<
(boost::json::object &,
const
ManeuverGroup
&) -> boost::json::object &;
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};
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}
// namespace syntax
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}
// namespace openscenario_interpreter
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#endif
// OPENSCENARIO_INTERPRETER__SYNTAX__MANEUVER_GROUP_HPP_
actors.hpp
openscenario_interpreter::Scope
Definition:
scope.hpp:154
openscenario_interpreter::StoryboardElement
Definition:
storyboard_element.hpp:37
maneuver.hpp
openscenario_interpreter
Definition:
escape_sequence.hpp:22
storyboard_element.hpp
openscenario_interpreter::syntax::Actors
Definition:
actors.hpp:37
openscenario_interpreter::ManeuverGroup
Definition:
maneuver_group.hpp:42
openscenario_interpreter::syntax::ManeuverGroup::ManeuverGroup
ManeuverGroup(const pugi::xml_node &, Scope &)
Definition:
maneuver_group.cpp:24
openscenario_interpreter::syntax::ManeuverGroup::actors
const Actors actors
Definition:
maneuver_group.hpp:43
openscenario_interpreter::syntax::ManeuverGroup::start
auto start() -> void override
Definition:
maneuver_group.cpp:53
openscenario_interpreter::syntax::ManeuverGroup::operator<<
friend auto operator<<(boost::json::object &, const ManeuverGroup &) -> boost::json::object &
Definition:
maneuver_group.cpp:62
openscenario_interpreter::syntax::ManeuverGroup::run
auto run() -> void override
Definition:
maneuver_group.cpp:39
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