scenario_simulator_v2 C++ API
fog.hpp
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1 // Copyright 2015 TIER IV, Inc. All rights reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 // http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef OPENSCENARIO_INTERPRETER__SYNTAX__FOG_HPP_
16 #define OPENSCENARIO_INTERPRETER__SYNTAX__FOG_HPP_
17 
21 #include <pugixml.hpp>
22 
24 {
25 inline namespace syntax
26 {
27 /* ---- Fog 1.2 ------------------------------------------------------------
28  *
29  * <xsd:complexType name="Fog">
30  * <xsd:all>
31  * <xsd:element name="BoundingBox" type="BoundingBox" minOccurs="0"/>
32  * </xsd:all>
33  * <xsd:attribute name="visualRange" type="Double" use="required"/>
34  * </xsd:complexType>
35  *
36  * -------------------------------------------------------------------------- */
37 struct Fog
38 {
39  const Double visual_range; // Unit: [m]. Range: [0..inf[.
40 
41  const BoundingBox bounding_box; // Dimensions and center of fog in fixed coordinates.
42 
43  Fog() = default;
44 
45  explicit Fog(const pugi::xml_node &, Scope &);
46 };
47 
48 } // namespace syntax
49 } // namespace openscenario_interpreter
50 
51 #endif // OPENSCENARIO_INTERPRETER__SYNTAX__FOG_HPP_
Definition: scope.hpp:154
Definition: escape_sequence.hpp:22
Definition: bounding_box.hpp:39
Definition: fog.hpp:38
const Double visual_range
Definition: fog.hpp:39
const BoundingBox bounding_box
Definition: fog.hpp:41