scenario_simulator_v2 C++ API
equal_to.hpp
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1 // Copyright 2015 TIER IV, Inc. All rights reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
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14 
15 #ifndef OPENSCENARIO_INTERPRETER__FUNCTIONAL__EQUAL_TO_HPP_
16 #define OPENSCENARIO_INTERPRETER__FUNCTIONAL__EQUAL_TO_HPP_
17 
18 #include <cmath>
19 #include <functional>
20 #include <limits>
21 #include <type_traits>
22 
24 {
25 inline namespace syntax
26 {
27 template <typename T, typename = void>
28 struct equal_to : public std::equal_to<T>
29 {
30 };
31 
32 template <typename T>
33 struct equal_to<T, typename std::enable_if<std::is_floating_point<T>::value>::type>
34 {
35  constexpr auto operator()(const T & lhs, const T & rhs) const noexcept
36  {
37  return std::abs(lhs - rhs) < std::numeric_limits<typename std::decay<T>::type>::epsilon();
38  }
39 };
40 } // namespace syntax
41 } // namespace openscenario_interpreter
42 
43 #endif // OPENSCENARIO_INTERPRETER__FUNCTIONAL__EQUAL_TO_HPP_
Definition: escape_sequence.hpp:22
Definition: cache.hpp:27
constexpr auto operator()(const T &lhs, const T &rhs) const noexcept
Definition: equal_to.hpp:35
Definition: equal_to.hpp:29