scenario_simulator_v2 C++ API
entity_selection.hpp
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1 // Copyright 2015 TIER IV, Inc. All rights reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 // http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
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12 // See the License for the specific language governing permissions and
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14 
15 #ifndef OPENSCENARIO_INTERPRETER__SYNTAX__ENTITY_SELECTION_HPP_
16 #define OPENSCENARIO_INTERPRETER__SYNTAX__ENTITY_SELECTION_HPP_
17 
23 #include <set>
24 
26 {
27 inline namespace syntax
28 {
29 /* ---- EntitySelection --------------------------------------------------------
30  *
31  * <xsd:complexType name="EntitySelection">
32  * <xsd:sequence>
33  * <xsd:element name="Members" type="SelectedEntities"/>
34  * </xsd:sequence>
35  * <xsd:attribute name="name" type="String" use="required"/>
36  * </xsd:complexType>
37  *
38  * -------------------------------------------------------------------------- */
39 struct EntitySelection : public Scope, public SelectedEntities
40 {
41  explicit EntitySelection(const pugi::xml_node &, Scope &);
42 
43  auto objects() const -> std::set<Entity>;
44 
45  auto objectTypes() const -> std::set<ObjectType::value_type>;
46 };
47 } // namespace syntax
48 } // namespace openscenario_interpreter
49 
50 #endif // OPENSCENARIO_INTERPRETER__SYNTAX__ENTITY_SELECTION_HPP_
Definition: scope.hpp:154
Definition: escape_sequence.hpp:22
Definition: entity_selection.hpp:40
auto objectTypes() const -> std::set< ObjectType::value_type >
Definition: entity_selection.cpp:56
EntitySelection(const pugi::xml_node &, Scope &)
Definition: entity_selection.cpp:32
auto objects() const -> std::set< Entity >
Definition: entity_selection.cpp:38
Definition: selected_entities.hpp:38