scenario_simulator_v2 C++ API
by_entity_condition.hpp
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1 // Copyright 2015 TIER IV, Inc. All rights reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 // http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
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12 // See the License for the specific language governing permissions and
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14 
15 #ifndef OPENSCENARIO_INTERPRETER__SYNTAX__BY_ENTITY_CONDITION_HPP_
16 #define OPENSCENARIO_INTERPRETER__SYNTAX__BY_ENTITY_CONDITION_HPP_
17 
20 #include <pugixml.hpp>
21 
23 {
24 inline namespace syntax
25 {
26 /* ---- ByEntityCondition ------------------------------------------------------
27  *
28  * <xsd:complexType name="ByEntityCondition">
29  * <xsd:all>
30  * <xsd:element name="TriggeringEntities" type="TriggeringEntities"/>
31  * <xsd:element name="EntityCondition" type="EntityCondition"/>
32  * </xsd:all>
33  * </xsd:complexType>
34  *
35  * -------------------------------------------------------------------------- */
36 struct ByEntityCondition : private Scope, public EntityCondition
37 {
38  explicit ByEntityCondition(const pugi::xml_node &, Scope &);
39 };
40 } // namespace syntax
41 } // namespace openscenario_interpreter
42 
43 #endif // OPENSCENARIO_INTERPRETER__SYNTAX__BY_ENTITY_CONDITION_HPP_
Definition: scope.hpp:154
Definition: escape_sequence.hpp:22
Definition: by_entity_condition.hpp:37
ByEntityCondition(const pugi::xml_node &, Scope &)
Definition: by_entity_condition.cpp:23
Definition: entity_condition.hpp:59