scenario_simulator_v2 C++ API
precipitation.hpp
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1 // Copyright 2015 TIER IV, Inc. All rights reserved.
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3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
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14 
15 #ifndef OPENSCENARIO_INTERPRETER__SYNTAX__PRECIPITATION_HPP_
16 #define OPENSCENARIO_INTERPRETER__SYNTAX__PRECIPITATION_HPP_
17 
22 #include <pugixml.hpp>
23 
25 {
26 inline namespace syntax
27 {
28 /*
29  Precipitation (OpenSCENARIO XML 1.3.1)
30 
31  Defines a precipitation by type and value of a weather.
32 
33  <xsd:complexType name="Precipitation">
34  <xsd:attribute name="intensity" type="Double">
35  <xsd:annotation>
36  <xsd:appinfo>
37  deprecated
38  </xsd:appinfo>
39  </xsd:annotation>
40  </xsd:attribute>
41  <xsd:attribute name="precipitationType" type="PrecipitationType" use="required"/>
42  <xsd:attribute name="precipitationIntensity" type="Double"/>
43  </xsd:complexType>
44  */
46 {
47  const Double intensity; // DEPRECATED: The intensity of the precipitation. Range: [0..1].
48 
49  const Double precipitation_intensity; // The intensity of the precipitation (valid for all
50  // precipitation types). Unit: [mm/h]. Range: [0..inf[.
51 
53 
54  Precipitation() = default;
55 
56  explicit Precipitation(const pugi::xml_node &, Scope &);
57 };
58 
59 } // namespace syntax
60 } // namespace openscenario_interpreter
61 
62 #endif // OPENSCENARIO_INTERPRETER__SYNTAX__PRECIPITATION_HPP_
Definition: scope.hpp:158
Definition: hypot.hpp:22
Definition: precipitation_type.hpp:43
Definition: precipitation.hpp:46
const Double precipitation_intensity
Definition: precipitation.hpp:49
const Double intensity
Definition: precipitation.hpp:47
const PrecipitationType precipitation_type
Definition: precipitation.hpp:52