scenario_simulator_v2 C++ API
precipitation.hpp
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1 // Copyright 2015 TIER IV, Inc. All rights reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
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7 // http://www.apache.org/licenses/LICENSE-2.0
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12 // See the License for the specific language governing permissions and
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14 
15 #ifndef OPENSCENARIO_INTERPRETER__SYNTAX__PRECIPITATION_HPP_
16 #define OPENSCENARIO_INTERPRETER__SYNTAX__PRECIPITATION_HPP_
17 
22 #include <pugixml.hpp>
23 
25 {
26 inline namespace syntax
27 {
28 /* ---- Precipitation 1.2 ----------------------------------------------------
29  *
30  * <xsd:complexType name="Precipitation">
31  * <xsd:attribute name="intensity" type="Double">
32  * <xsd:annotation>
33  * <xsd:appinfo>
34  * deprecated
35  * </xsd:appinfo>
36  * </xsd:annotation>
37  * </xsd:attribute>
38  * <xsd:attribute name="precipitationType" type="PrecipitationType" use="required"/>
39  * <xsd:attribute name="precipitationIntensity" type="Double"/>
40  * </xsd:complexType>
41  *
42  * -------------------------------------------------------------------------- */
44 {
45  const Double intensity; // DEPRECATED: The intensity of the precipitation. Range: [0..1].
46 
47  const Double precipitation_intensity; // The intensity of the precipitation (valid for all
48  // precipitation types). Unit: [mm/h]. Range: [0..inf[.
49 
51 
52  Precipitation() = default;
53 
54  explicit Precipitation(const pugi::xml_node &, Scope &);
55 };
56 
57 } // namespace syntax
58 } // namespace openscenario_interpreter
59 
60 #endif // OPENSCENARIO_INTERPRETER__SYNTAX__PRECIPITATION_HPP_
Definition: scope.hpp:154
Definition: hypot.hpp:22
Definition: precipitation_type.hpp:43
Definition: precipitation.hpp:44
const Double precipitation_intensity
Definition: precipitation.hpp:47
const Double intensity
Definition: precipitation.hpp:45
const PrecipitationType precipitation_type
Definition: precipitation.hpp:50