scenario_simulator_v2 C++ API
directory.hpp
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1 // Copyright 2015 TIER IV, Inc. All rights reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 // http://www.apache.org/licenses/LICENSE-2.0
8 //
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12 // See the License for the specific language governing permissions and
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14 
15 #ifndef OPENSCENARIO_INTERPRETER__SYNTAX__DIRECTORY_HPP_
16 #define OPENSCENARIO_INTERPRETER__SYNTAX__DIRECTORY_HPP_
17 
18 #include <boost/filesystem.hpp>
21 #include <pugixml.hpp>
22 
24 {
25 struct Scope;
26 inline namespace syntax
27 {
28 /* ---- Directory --------------------------------------------------------------
29  *
30  * <xsd:complexType name="Directory">
31  * <xsd:attribute name="path" type="String" use="required"/>
32  * </xsd:complexType>
33  *
34  * -------------------------------------------------------------------------- */
35 struct Directory
36 {
37  const boost::filesystem::path path;
38 
39  explicit Directory(const pugi::xml_node &, Scope &);
40 
41  static auto ls(const Directory & dir)
42  {
43  using dir_it = boost::filesystem::directory_iterator;
44  return std::vector<boost::filesystem::path>(dir_it(dir.path), dir_it());
45  }
46 };
47 } // namespace syntax
48 } // namespace openscenario_interpreter
49 
50 #endif // OPENSCENARIO_INTERPRETER__SYNTAX__DIRECTORY_HPP_
Definition: scope.hpp:154
Definition: hypot.hpp:22
Definition: directory.hpp:36
const boost::filesystem::path path
Definition: directory.hpp:37
Directory(const pugi::xml_node &, Scope &)
Definition: directory.cpp:23
static auto ls(const Directory &dir)
Definition: directory.hpp:41