scenario_simulator_v2 C++ API
actors.hpp
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1 // Copyright 2015 TIER IV, Inc. All rights reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 // http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
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12 // See the License for the specific language governing permissions and
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14 
15 #ifndef OPENSCENARIO_INTERPRETER__SYNTAX__ACTORS_HPP_
16 #define OPENSCENARIO_INTERPRETER__SYNTAX__ACTORS_HPP_
17 
20 #include <pugixml.hpp>
21 
23 {
24 inline namespace syntax
25 {
26 /* ---- Actors -----------------------------------------------------------------
27  *
28  * <xsd:complexType name="Actors">
29  * <xsd:sequence>
30  * <xsd:element name="EntityRef" minOccurs="0" maxOccurs="unbounded" type="EntityRef"/>
31  * </xsd:sequence>
32  * <xsd:attribute name="selectTriggeringEntities" type="Boolean" use="required"/>
33  * </xsd:complexType>
34  *
35  * -------------------------------------------------------------------------- */
36 struct Actors
37 {
38  // Indicates whether the triggering entities are considered actors.
40 
41  explicit Actors(const pugi::xml_node &, Scope &);
42 };
43 } // namespace syntax
44 } // namespace openscenario_interpreter
45 
46 #endif // OPENSCENARIO_INTERPRETER__SYNTAX__ACTORS_HPP_
Definition: scope.hpp:154
Definition: escape_sequence.hpp:22
Definition: actors.hpp:37
Actors(const pugi::xml_node &, Scope &)
Definition: actors.cpp:22
const Boolean select_triggering_entities
Definition: actors.hpp:39