scenario_simulator_v2 C++ API
act.hpp
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1 // Copyright 2015 TIER IV, Inc. All rights reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 // http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
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12 // See the License for the specific language governing permissions and
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14 
15 #ifndef OPENSCENARIO_INTERPRETER__SYNTAX__ACT_HPP_
16 #define OPENSCENARIO_INTERPRETER__SYNTAX__ACT_HPP_
17 
18 #include <boost/json.hpp>
22 #include <pugixml.hpp>
23 
25 {
26 inline namespace syntax
27 {
28 /* ---- Act --------------------------------------------------------------------
29  *
30  * <xsd:complexType name="Act">
31  * <xsd:sequence>
32  * <xsd:element name="ManeuverGroup" maxOccurs="unbounded" type="ManeuverGroup"/>
33  * <xsd:element name="StartTrigger" type="Trigger"/>
34  * <xsd:element name="StopTrigger" minOccurs="0" type="Trigger"/>
35  * </xsd:sequence>
36  * <xsd:attribute name="name" type="String" use="required"/>
37  * </xsd:complexType>
38  *
39  * -------------------------------------------------------------------------- */
40 struct Act : public Scope, public StoryboardElement
41 {
42  explicit Act(const pugi::xml_node &, Scope &);
43 
44  auto run() -> void override;
45 
46  friend auto operator<<(boost::json::object &, const Act &) -> boost::json::object &;
47 };
48 } // namespace syntax
49 } // namespace openscenario_interpreter
50 
51 #endif // OPENSCENARIO_INTERPRETER__SYNTAX__ACT_HPP_
Definition: scope.hpp:154
Definition: storyboard_element.hpp:37
Definition: escape_sequence.hpp:22
Definition: act.hpp:41
friend auto operator<<(boost::json::object &, const Act &) -> boost::json::object &
Definition: act.cpp:49
auto run() -> void override
Definition: act.cpp:35
Act(const pugi::xml_node &, Scope &)
Definition: act.cpp:24