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// Copyright 2024 TIER IV, Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
#include <cmath>
#include <cstdint>
namespace nebula::drivers
{
struct Radians
{
static constexpr double circle_modulus = 2 * M_PI;
};
template <uint32_t Subdivisions>
struct ScaledDegrees
{
static constexpr double circle_modulus = 360 * Subdivisions;
};
using Degrees = ScaledDegrees<1>;
using DeciDegrees = ScaledDegrees<10>;
using CentiDegrees = ScaledDegrees<100>;
using MilliDegrees = ScaledDegrees<1000>;
template <typename T, typename AngleUnit>
struct AnglePair
{
T azimuth;
T elevation;
};
template <typename T, typename AngleUnit>
struct AngleRange
{
T start;
T end;
[[nodiscard]] T extent() const
{
return (end < start) ? AngleUnit::circle_modulus - start + end : end - start;
}
};
template <typename T, typename AngleUnit>
struct FieldOfView
{
AngleRange<T, AngleUnit> azimuth;
AngleRange<T, AngleUnit> elevation;
};
template <typename T>
bool angle_is_between(
T start_angle, T end_angle, T angle, bool start_inclusive = true, bool end_inclusive = true)
{
// Note: comments in this function refer to 360 degrees as the max_angle for simplicity, but the
// logic works equally for other units, such as radians or centi-degrees.
// 360-degree sector, angle coincides with boundary
if (start_angle == end_angle && start_angle == angle) return start_inclusive || end_inclusive;
// 360-degree sector, angle is fully inside
if (start_angle == end_angle) return true;
// Non-360-degree sector, angle coincides with boundary
if (!start_inclusive && angle == start_angle) return false;
if (!end_inclusive && angle == end_angle) return false;
// Sector wraps around at 360/0
if (end_angle < start_angle) return (angle <= end_angle) || (start_angle <= angle);
// Sector does not wrap around
return (start_angle <= angle) && (angle <= end_angle);
}
template <typename T>
T normalize_angle(T angle, T max_angle)
{
T factor = std::floor((1.0 * angle) / max_angle);
return angle - (factor * max_angle);
}
} // namespace nebula::drivers